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Old Mar 18, 2008, 02:49 PM // 14:49   #21
Desert Nomad
 
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Join Date: Aug 2005
Location: In Baltar's head
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Remove:

Heroes.
Inscriptions.
PvE-only skills.
PvE-only items.
Max stat greens.
Favor tied to PvE grind.
Level cap.

Reason I say level cap is because, while it was a great idea way back when, in the long run its made large parts of PvE boring and monotonous. You reach the level cap too soon, weapons are easily obtainable at max stats with nothing ever better to find, monsters are scaled to a reasonable max range, nothing can really be added of any further difficulty, character development simply ends. The result is we get titles, and many of them arent thought out well enough to be anything but a mindless grind - not even a fun grind. I'd simply keep level 20 as the level in GW2 one PvPs at, no matter what the PvE level of the character actually is, scaling stats, weapon and character, to a uniform max amount as it is in GW when PvPing.

Last edited by Aera Lure; Mar 18, 2008 at 03:03 PM // 15:03..
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Old Mar 18, 2008, 02:53 PM // 14:53   #22
Wilds Pathfinder
 
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Join Date: Oct 2007
Guild: [BAAA] guest me NOW
Profession: Mo/
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Keep:
- Hard Mode
- Dungeons
- PvE only items

Remove:
- Rep Titles
- Title based skills
- Hero Req for missions

And i agree with fenix here there will be a certain trend but Anet will sadly rely on these attributes for GW2

And regarding the inscription system, even though it is one of the reasons for the downfall of the economy, if it wasnt in the game there would hardly be any PvE character up too par with PvP onces.
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Old Mar 18, 2008, 02:55 PM // 14:55   #23
Grotto Attendant
 
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Join Date: Mar 2006
Location: Done.
Guild: [JUNK]
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Quote:
Originally Posted by Chushingura
Would KEEP/BRING BACK:
Region Favor system. It kept the noobs out of FoW/UW (mostly) and the GOOD players prospered.
You saying that non-EU folks are all noobs?
Go girl!


Keep:
  • Factions - it's seriously one of the best games I have ever played.
    As long as I'd have access to skills from other campaigns - I don't care about C1, C3 and that disaster that is GWEN. (No wonder Gwen was a mesmer - since her namesake game is as bad as mesmers in PvE )
  • Heroes - although they severely hurt PvE - they are something bad that I am willing to accept for the greater good. The bad is that I am having issues pugging - the greater good is that I don't need to.
  • Kilroy! His Punch-out quest is just to die for funny!

Dump:
  • The idea that it's the big damage numbers that make the foes scary.
  • Although it's in Factions - I dislike the idea of locked doors.
  • Titles which influence the game.


Stuff that I don't care about - but since I don't need to deal with it - it can stay for all I care:
  • PvP outside of Aspy.
  • PvE skills.
  • Hard mode.
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Old Mar 18, 2008, 02:58 PM // 14:58   #24
Wilds Pathfinder
 
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Join Date: Oct 2006
Location: England
Profession: Mo/Me
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Remove every skill balence b4 the release of NF.
remove NF.





WOW there are people in the PvP places :O *im in shock*
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Old Mar 18, 2008, 02:58 PM // 14:58   #25
Academy Page
 
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Join Date: Jan 2008
Location: The Netherlands
Guild: Eevee Breeders United [cute]
Profession: Me/
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Remove:

Chaos axe
Chaos gloves (Both hurt my eyes and gamma setting. >.>)
Titles
"Call to the Torment" (hate it hate it hate it hate it. >_<)
Heroes
Loot scaling (to a certain degree..)

Keep:
Treasure chests!
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Old Mar 18, 2008, 03:00 PM // 15:00   #26
Academy Page
 
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Join Date: Dec 2007
Location: USA
Guild: Loners United [CULT]
Profession: R/
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Remove:
Inscriptions
Minipets
Idiots
PvE skills.
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Old Mar 18, 2008, 03:05 PM // 15:05   #27
Ascalonian Squire
 
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Keep: Henchmen
Remove: Heroes.. you can add them as henchmens..
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Old Mar 18, 2008, 03:17 PM // 15:17   #28
Furnace Stoker
 
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Join Date: Jun 2005
Location: So Cal
Guild: The Sinister Vanguard
Profession: Me/
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Keep:
Hard Mode
Loot scaling
Inscriptions (greatest thing eva! (or... one of...))
Heros
Titles
Assigned drops
Instanced areas
Level cap 20
Dual class enemies

Remove:
Predictable spawning of enemies
Single class enemies
Poor skill bars on enemies
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Old Mar 18, 2008, 03:17 PM // 15:17   #29
Frost Gate Guardian
 
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Guild: Band of Buds [BUD] (Officer)
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Quote:
Originally Posted by Productivity
I would delete Paragons, Dervishes, Assassins, Ritualists and Necromancers.

The sum contribution of these classes to the game is severely negative.
Um.. whaaaaat????



Keep: Treasure Chests & Hm,
Remove: loot scaling & pve only skills

Last edited by Hannes; Mar 18, 2008 at 03:20 PM // 15:20..
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Old Mar 18, 2008, 03:18 PM // 15:18   #30
Frost Gate Guardian
 
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Join Date: Apr 2007
Location: Oregon, USA
Guild: MARA: Our Turtles Know True [LOVE]
Profession: R/Me
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Remove:
Loot scaling
Titles
Mesmer dance

Keep
HM
Treasure Chests
Instanced areas
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Old Mar 18, 2008, 03:30 PM // 15:30   #31
Frost Gate Guardian
 
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Join Date: Jun 2006
Location: My House
Guild: N/A
Profession: Mo/Me
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remove:
-HEROES (single handedly killed the game)
-EOTN
-hero title track (keep emotes tho)
-KoaBD
-any title you can get just by throwing money at it
-Dervishes
-Chaos Gloves

Bring Back:
-old favor system

Add:
-larger friends list
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Old Mar 18, 2008, 03:30 PM // 15:30   #32
Lion's Arch Merchant
 
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Join Date: Feb 2007
Location: Australia
Guild: [DVDF]
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Remove:
-Gailes accounts so she only has 1 with grape text.
-The new glad point system.
-Dervish

Add:
-All unused areas replaced with new map and content.
-Child arm band for people under 18.

Keep:
-All the crap you people hate because its done a great job of keeping you all here.


heros killed the game? what crap that is. How about you leave you dead pve guild and join a full active one or would you still rather pug it with random leavers. I dont understand people that want to have a full pug team for missions they have done time and time again.

Last edited by Vl Vl D; Mar 18, 2008 at 03:44 PM // 15:44..
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Old Mar 18, 2008, 03:37 PM // 15:37   #33
JR
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Quote:
Originally Posted by jackers1234
remove:
-HEROES (single handedly killed the game)
Hero's were a great idea, and have been implemented excellently.

If anything I would argue that they were maybe implemented a little bit too soon, which was counter productive. Rather than making up for low population by helping people to fill pugs they have instead/also discouraged pugs by being better than most players.

I would remove all classes apart from Rangers, Monks and Warriors. Then you have a fun game!
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Old Mar 18, 2008, 03:47 PM // 15:47   #34
Wilds Pathfinder
 
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Location: Grand Line
Guild: Plz Use R Instead of Q for [req]
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Quote:
Originally Posted by take_me
Remove
-Inscriptions
QFT
yes please seriously!
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Old Mar 18, 2008, 03:51 PM // 15:51   #35
Krytan Explorer
 
Join Date: Feb 2006
Location: Michigan
Guild: wgk
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keep:
-proph
-NF

Remove:
-Factions, GW:EN
-no inventory swapping in pvp(only reason to use a pve char for pvp)
-shadow steps
-pve skills, or the countless hours to make them useful
-gold sellers
-Inscriptions
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Old Mar 18, 2008, 03:52 PM // 15:52   #36
Ctb
Desert Nomad
 
Join Date: Apr 2006
Profession: W/
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Keep:

+ Loot scaling
+ Heroes
+ H/H Flagging
+ New divine favor system (standing around waiting for UW/FoW to open sucked)
+ Inscriptions
+ The newer salvage system. Seriously.... getting a mesmer insignia instead of a sup vigor sucked a big hard one...

Remove:

- The entire Factions PvE. Just let me roll a Level 20 character in Factions and go to one of the continents that doesn't completely suck. Does anybody even use Factions PvE for anything other than a near-instant level 20?
- HoM
- All the GWEN armors
- Locked gates
- /rank
- About half the skills
- Most of the titles, especially pointless time-wasters like Drunkard
- Pretty much everything involving the Paragon's Leadership
- Not PvE skills per se, but the defective implementation of them.

[edit]Never mind. Trolly polly there got his stupid post deleted.[/edit]

Last edited by Ctb; Mar 18, 2008 at 03:57 PM // 15:57..
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Old Mar 18, 2008, 04:07 PM // 16:07   #37
Wilds Pathfinder
 
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Profession: D/W
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remove instancing, keep rest
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Old Mar 18, 2008, 04:11 PM // 16:11   #38
Desert Nomad
 
Join Date: Sep 2007
Profession: N/
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Remove

PvE only skills
PvE only items

the new(quite old) way of getting glad points
Factions
Nightfall(Keep the DoA)


Keep

Prophecies
GWEN
all NF heros

all i can think of

i could start on titles but i like the gamer title track so i wont
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Old Mar 18, 2008, 04:12 PM // 16:12   #39
Frost Gate Guardian
 
Join Date: Feb 2006
Guild: DVD Forums (DVDF)
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Keep:
Lvl 20 cap
Changable 2nd proff
Easily changable skillbars
Instanced areas
Assigned drops
Good stats cheap, only vanity costs dearly
Good & balanced monster teams (late game)
Hard Mode
Loot scaling
Inscriptions
Heros

Remove:
Predictable monster spawn
Gold cost for skills (keep other req. to get them though)
Grind titles (keep protector, skill hunter, redesign and keep some of the others)
Bad skill bars on monsters in late game areas
pve-skills
Short and easy final missions (shiro, great destroyer and abaddon are kind of anti-climax after a long storyline)

Last edited by cloudbunny; Mar 18, 2008 at 04:15 PM // 16:15..
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Old Mar 18, 2008, 04:14 PM // 16:14   #40
Frost Gate Guardian
 
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Join Date: Jun 2006
Guild: Warriors of Factions [WOF]
Profession: E/Me
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keep:
heroes
dual prof enemies
dungeons
good titles like protector

get rid of:
hero requirements
sunspear req in nf
dumb titles like drunkard
shiro in gates of madness

add:
better friend list to see where your friends are

change:
make skill trainers teach you skills for a certain amount of skill points instead of cash. I'm sick and tired of having to buy the friggin skills for a build at 1k a piece on my ranger or necro. say first 5 skills are 1 point, then 2, then 3, so on and so forth
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